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Abilities are skills that can be learned to be used in combat along with Spells.

Unlocking an ability for yourself does not cost gold while spells do.

Unlocked abilities and spells can be taught to slaves using gold if they fulfill the Learning Requirements.

Ability

Learning

Requirements

Cooldown Game Description Teaching cost Additional notes

Heavy strike

Level - 3

Strength - 2

3 Turns A slow yet powerful attack. 250 Gold *
Mind blast

Level - 2

Magic - 1

2 Turns

Deals damage to single target

enemy based on your Magic Affinity.

100 Gold Uses 3 Mana
Debilitate

Level - 1

Agility - 1

2 Turns

Light attack aimed to slow

enemy down.

100 Gold *
Leeching Strike

Level - 4

Agility - 3

Magic - 2

5 Turns

Mana infused attack which restores

health based on dealt damage.

300 Gold

Although implied to use mana, Does not actually use mana during combat. This could be a bug.

Tested Version:

0.5.3.4a

Acid spit

Level - 4

Magic - 4

4 Turns

Deals damage to single target enemy and reduces armor. Effect grows with

Magic Affinity.

200 Gold Uses 4 Mana
Aimed strike

Level - 2

Agility - 2

4 Turns

Powerful, quick strike ignoring target's armor.

250 Gold *