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Format for race pools (Race:Spawn Weight)

Note: Bandits will only spawn as the following races - Human (70%), Elf, Dark Elf, Demon, Beastkin Cat, Halfkin Cat, Beastkin Wolf, Halfkin Wolf, Beastkin Bunny, Halfkin Bunny, Taurus, Orc, Goblin (2.5% each)

Moving deeper into a region has the following effects:

  • 25% higher awareness required to not be ambushed
  • 30% chance for captured slaves to be 1 grade higher
  • 20-60% more enemies per encounter (before rounding so you can get 2 enemies instead of 1 if you roll over 50%)
  • +25% gear drop rate
  • 20% experience bonus

Wimborn

Outskirts (connects to Wimborn, Ancient Forest, Prairie)

Easy Thugs

Spawn Weight: 3

Peasant

Spawn Weight: 2

Easy Bandits

Spawn Weight: 1

Local Races: Human: 12, Taurus: 2, Beastkin/Halfkin Cat: 1

Prairie (connects to Wimborn Outskirts, Gorn Outskirts, Beach by the Ocean)

Easy Bandits

Spawn Weight: 3

Peasant

Spawn Weight: 2

Medium Bandits

Spawn Weight: 2

Easy Slavers

Spawn Weight: 1

Local Races: Orc: 6, Human: 4, Beastkin/Halfkin Cat: 1, Beastkin/Halfkin Bunny: 1

Ancient Forest (connects to Wimborn Outskirts, Shaliq Village, Elven Grove)

Easy Wolves

Spawn Weight: 3

Peasant

Spawn Weight: 2

Solo Bear

Spawn Weight: 1.5

Easy Bandits

Spawn Weight: 1

Easy Thugs

Spawn Weight: 1

Local Races: Human: 10, Elf:2, Beastkin/Halfkin Wolf: 1, Beastkin/Halfkin Bunny: 1

Elven Grove (connects to Ancient Forest & Amberguard)

Easy Wolves

Spawn Weight: 5

Easy Plants

Spawn Weight: 3

Elf Guards

Spawn Weight: 3

Solo Bear

Spawn Weight: 3

Fairy

Spawn Weight: 1

Local Races: Elf: 12, Beastkin/Halfkin Bunny: 2, Beastkin/Halfkin Tanuki: 2, Drow: 1

Far Eerie Woods (connects to Shaliq Village & Marsh)

Easy Plants

Spawn Weight: 5

Hard Wolves

Spawn Weight: 4

Fairy

Spawn Weight: 2

Dryad

Spawn Weight: 2

Local Races: Dryad: 3, Fairy: 2

Snail

Gorn

Outskirts (connects to Gorn, Prairie, Mountains)

Easy Wolves

Spawn Weight: 5

Easy Thugs

Spawn Weight: 3

Easy Bandits

Spawn Weight: 3

Peasant

Spawn Weight: 1

Easy Slavers

Spawn Weight: 1

Local Races: Orc: 12, Goblin: 4, Centaur: 1

Mountains (connects to Gorn Outskirts)

Few Cougars

Spawn Weight: 4

Medium Bandits

Spawn Weight: 3

Harpy

Spawn Weight: 2

Medium Slavers

Spawn Weight: 1

Local Races: Orc: 8, Goblin: 4, Gnome: 3, Seraph: 2.5, Centaur: 2, Dragonkin: 1

the Sea (connects to Prairie)

Group of Travelers

Spawn Weight: 5

Group of Oozes

Spawn Weight: 5

Monster Girl

Spawn Weight: 3

Bandit Camp

Spawn Weight: 1

Local Races: Nereid: 3, Lamia: 1, Scylla: 1

Frostford

Outskirts (connects to Frostford, Frostford Clearing and Marsh)

Solo Bear

Spawn Weight: 4

Medium Bandits

Spawn Weight: 2

Easy Thugs

Spawn Weight: 2

Peasant

Spawn Weight: 2

Group of Travelers

Spawn Weight: 1.5

Local Races: Beastkin Wolf: 6, Halfkin Wolf: 6, Human: 5, Beastkin Cat: 2, Halfkin Cat: 2, Beastkin Fox: 1, Halfkin Fox: 1

Marsh (connects to Frostford Outskirts & Far Eerie Woods)

Solo Spider

Spawn Weight: 5

Ooze Group

Spawn Weight: 2

Bandit Camp

Spawn Weight: 1

Monster Girl

Spawn Weight: 1

Local Races: Demon: 5, Lamia: 2, Slime: 2, Arachna: 1

Amberguard

Amber Road (connects to Amberguard & Cliff Entrance)

Easy Direwolves

Spawn Weight: 5

Hard Wolves

Spawn Weight: 3

Elf Guards

Spawn Weight: 3

Solo Bear

Spawn Weight: 1

Local Races: Elf: 100

Underground Tunnels (connects to Cliff Entrance & Underground Ruins)

Mutant

Spawn Weight: 1

Small Troglodytes

Spawn Weight: 1

Group of Oozes

Spawn Weight: 1

Solo Spider

Spawn Weight: 1

Local Races: N/A

Underground Ruins (connects to Underground Tunnels & Underground Hall)

Group of Spiders

Spawn Weight: 5

Large Troglodytes

Spawn Weight: 5

Small Troglodytes

Spawn Weight: 4

Mutant

Spawn Weight: 4

Gem Beetles

Spawn Weight: 1

Local Races: N/A

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